By David Lettier
We defined the HTML canvas and WebGL context. The shaders were loaded and indexes to their variables were gathered. Camera controls were defined and event handling was set in place. The user can pitch and yaw the camera allowing them to look around the scene. Per frame, we rendered the Sierpinski Pyramids subdivided based on the user’s selection. For added realism, we used the Phong Reflection Model for lighting and employed attenuated fog.
By David Lettier
We collected, parsed, and mined the prior occupations of current death row inmates. Interesting patterns discovered were the large portion of blue-collar occupations (most notably laborer) and more rare prior occupations such as computer operator and jewelry designer. An interesting hypothesis test would be the correlation between being on death row and having been a laborer. The SVD computation could be used for information retrieval allowing one to search for similar current inmates by some prior occupation query. Further analysis could include plotting the amount of each prior occupation seen per year.